Who am I?

I’ve recently been asked to join Triolith as their community manager. I will assist in building their brand and a personal love-ability that only Anna-attention can provide. Here be the original post :http://www.triolith.com/2012/04/05/community-manager-of-triolith-entertainment-reporting-for-duty/

Actually, that is a rhetorical question, I know exactly who I am!
I am Anna! More known under my online persona Anjo Banjo.

I am the Community Manager of Triolith Entertainment!

I will be using my stellar customer service sense to tend to the growing Triolith community. Especially the one that will emerge once Megatroid is launched. As your community manager, I will do whatever I can to make you all feel as a part of the Triolith family. I also will be spreading awareness about Megatroid, Triolith Entertainment and upcoming games. You want to arrange a gaming tournament? I’ll do my best to make that happen! You want a Megatroid T-shirt? I’ll be the go to gal! We will hopefully soon be launching a forum where all Triolith Entertainment and game enthusiast will be able to come together and discuss games, current game industry events, anything that tickles your fancy really. I will be a face you’ll be seeing for a long time, and my face smells great!

Let’s get this show on the road!

I am an avid gamer, playing anything and everything. I try to keep myself up to date with the more expanding gaming market but let’s face it, it’s hard. I like to believe that I am an artist of sorts. Oil, pixel, vector, sketch, you name it. I usually write about other people, so this is a strange experience for me. What would you like to know?

This is where telepathy would’ve come in handy!
First impressions are so important and I can’t even figure out a good title. As a rule I am very shy, but there are times, like today (oh lucky you!!) where I am feeling absolutely fabulous!

I guess the logical place to start is from the start. As a child, I had an older brother, a very nerdy older brother that finally gave up on ever having a baby brother. Someone had to fill those shoes! Unfortunately I have really small feet, but a big heart and batman glasses that my brother picked out, which got me teased for years. Hanging with my brother and doing what he did made more sense to me then make-up/fashion and boys. He sometimes let me actually touch his Amiga! It’s safe to assume that the best time growing up was when he was playing a game and let me watch, or even better, when we played games together.

His interests became my own. I started to play any game I could get my hands on and spent as much time as I could by a computer. I was content with the life I’ve chosen, not a popular one, but at least, a happy one.
I had friends too who played videogames/PC games, so finding someone to replace the void he left once my brother moved out was simple. The love of gaming ruled my life for a bit, then I discovered the nightlife. That was the least productive year I’ve ever had, ever. Once I stopped partying I took my first step into one of my passions, which was artistry. I pursued that path through education and practice. The market in Sweden, however, was very rough. Since I wasn’t really out partying anymore I decided it was a good opportunity to say hello to an old friend. I picked up an xbox and, with that, a subscription to Xbox-live.
A whole new world opened up. I got to play with people from all over the world! Sure, there was a lot of profanity but to have people I could actually communicate with was just amazing!

One day after getting fired from Burger King, don’t ask, I packed my bags, sold everything I owned and took the first plane to America.
When I landed the cultural difference was striking. I started to work on my artistic portfolio and continued getting to know the online community. The rest is pretty much history, isn’t it? I’ve had the opportunity to create a community of my own, I’ve met some of the best friends I could ever ask for. I’ve had the incredible joy of working for GamertagRadio for a long time, and of course, many others as well. I’ve been to various gaming conventions that I never in my life thought I’d be able to attend! I’ve also worked as a game designer for several girl sites. The biggest moment in my life was being able to see my work on CNN and MSNBC. That was a close second was releasing a PC game I helped design.

So, who am I? I am the girl from Sweden, who vanished and came back richer with experience. That is the experience I will hope to share with Triolith Entertainment.

It’s a pleasure to meet all of you!

If you have any questions you’d like to know, just ask me by commenting on this blog post and I’ll give you an answer as soon as I’ve rid the world of Halo! Actually, I am feeling very generous, so I’ll answer it even without destroying Halo! Congrats, you just cost the world the cure for Halo!


– Anna

Thunder bang a what?

We’ve noticed a more acceptance type attitude towards gaming and gamers in general the last decade.
UK is investing millions in creating jobs in the gaming industry because it is a more accepted pass time for all cultures, age groups and genders.

That being said, we have the gaming giants that dominate their respective genre.
For a new game or developer to grow, they will need to present something so original and revolutionary, to be able to make their mark onto the circle jerk that is the gaming industry.
Many small developers appear on the market with the growing popularity of smart phones. Most of them vanish just as fast as they appear. I think the main issue is the lack of exposure. There are few sites that cover games that are not “the flavour of the month“. Exposure is so very important towards helping a smaller developer or game designer to grow. I think this is where us gaming bloggers/ sites need to cover these unknowns a bit better. To create a more competitive market, the better the games it will generate.
I mean, aren’t you sick of the same titles over and over again? Same brands, same names, same game play.

They do need some competition and it is our responsibly to bring that competition to them.
-“Look what these dudes made! I like it, people like it, it is awesome, new and it’s making decent amount of money”

A game to get any recognition needs to either have tremendous funding or a known brand backing said game. However, few games break through that market and present something new. Take angry birds for instance. It swept the world like a storm and is still one of the most popular games on the smart phone/pad market.
Hilarious graphics and a great physics engine was the key in their success.
Now about the rest of the smart phone gaming market? Well I want to cover that part a bit more.
A new upcoming game company came to my attention called Triolith entertainment.
I call them upcoming because they haven’t reached the glorious turning point where it either plum-it’s down or sky rockets upward. In the eyes of the big boys, they are in fact, newbs. Which is exactly the reason I will be covering their progress. I think it will be exciting for everyone involved to see how far these people can go from start up, to greatness/and or crash ‘n burn.
Triolith Entertainment was founded on a campus in Skoevde Sweden by 6 enthusiastic students in March. (The new developer smell hasn’t worn off yet!)
Their CEO approached me about their controversial game called Thunder Bang. I call it controversial because it has received both bad and good feedback. As someone who has some experience in reviewing games, I’d think my review might help him in further development of his games. The new developing companies do need exposure and feedback so we can enjoy a future of great quality games and if we are lucky, more affordable. (Much more affordable, I’m literary going broke trying to keep up with the gaming releases)

Thunder bang is a gaming equivalent of Kick-ass with the body of Captain America and the mental capacity of Dead pool. Actually, never mind all that, he IS dead pool. In mannerism and how he perceives reality (which as we know, is a whole different reality then the one the rest of us exists in).
Installing the game went in without a hitch. A different story however when I started to load the game. It made an audio hiccup while loading. Meaning that the music started then abruptly ended and the next screen where the music was supposed to launch, all I got was a “whoop” and then silence. I run a HTC Evo 4g, so I doubt it is lack of power. I did relaunch the game and this time started without flaw. The song seems very Turricane inspired..
One wonders..
You know, I’d never thought i’d see the day where a game presents
a monkey bomb and a cat UFO. This was like looking into the sub conscious
of a hamburger wearing glasses.
The game presents a few possibilities.
Play endless (Playing the game without the story)
Story mode (Well, the game with story)
Options (difficulty settings blah blah blah:)
Lets start with what type of game this is. I’d compare it to a touch screen platform. The music, the tempo of the game remind me of classic nes/snes fighting game. You are remember by those old style Kung fu games, where all you did is walk continuously and occasionally beat up bad guys without being able to walk back. The screen moves along with the character and there is no stopping Thunder bang. Once you beat up the bad guys for a bit, Thunder bang starts to sprint, making it harder to slide your finger around the screen to control Thunder bang.
The finger sliding sometimes launches a move i didn’t want to use.
For instance, to jump you tap the screen, punch you slide from left to right. At times when I slide to punch ,it launches the jump function instead. I did not tap the screen to what i was aware off.
The game is played by holding your smartphone  horizontally. I noticed that once I held it vertically, the game became easier to play. The miss communication between sliding and tapping became a true rarity where I could claim blame. That is how I kept playing it till the very end of the game.
I think this picture is self explaining. There is Thunder Bang, a boss and how
much health he is currently hogging. Spandex FTW.
The story campaign took me about 40-50 minutes to complete. Going through 6 chapters in which at the end present a great little comic that gives you a little glints into our so called “hero” wanna be Thunder bang. The story comic itself was worth going through all that sliding and tapping.
While the game got progressively harder, I felt that at the end “chapter six” the game just went beyond crazy hard. Most of the game play was progressive in a standard phase, while the difficulty jumped at the end to the point of finger machine and blister sliding hell. In any case it was great fun, I cannot deny it. I was able to play through the entire thing and finish it.
It costs about a dollar on the android market, I am not sure if its available in the apple store as well. Either way, is it worth the Price. I’d say it would’ve been if there were a bit more levels. 40 min game play is just to short. I do not dismiss the purchase either. Because it was entertaining. Also you only have four type of bad guys, it gets a bit monotone after a while.
Once the story was done, it didn’t really offer any replay value. Maybe if you are a point junkie, it would be a great deal for you. For me, I am more about the story.
I have one suggestion that I would like to see replaced.
After you enter every level you get a tutorial that show you how to defeat the bad guys. It is useful the first few times, but I think a skip button should be implemented, it gets dull when you’ve replayed a level 4-5 times .
Either way, I enjoyed the game. I am looking forward to see more from Triolith  Entertainment and wish them the best of luck. The more options the market has, the better and we need to support new developers. They will make the big guys nervous enough to give us more value for out buck.