Little big planet inspired doll

I am a big fan of little big planet. It isn’t the design your “own” levels aspect that I enjoy most. What I do enjoy, is the artwork. The use of everyday things to create a game that is simplistic, yet beautiful.

I celebration to that, I’ve created a doll that will reflect some of the little big planet spirit!


It will premier on Cartoon Doll Emporium soon. I think you will enjoy the originality of it. What I did is that I used every day things to create clothing, hair and other items. I’ve been very inspired of doing these type of artwork lately (just look at my profile image)

Mind you that little big planet isn’t for people who are serious gamers. It is what I would consider, a  casual game. A great casual game non the less. When you play 4 friends in hope to finish a level, it gets cluttered and hard to everyone to keep up at times.  With the right group of friends, you’ll be able to at least have a few laughs. There is nothing more fun then smacking a team made of the ledge and into his/hers demise.

As for my life, I am literary living in boxes. My husband and I are preparing to make our epic move back to Europe and restart our lives. The hardest part is to get rid of all your things. I am not really tied to materialistic things but you do get a tear drop when someone comes and takes it away. It took many years of hard work to afford certain things, kinda like a trophy.

My lizard Dr Zoidberg is going to a new home this Thursday and will have a wonderful couple to call mom and dad. I will miss her though, but I am happy that she will be safe and well taken care off! As for the cats, they are getting a microchip here soon and will be shipped along with us. I got this off thought that once the cats are micro-chipped, that they will become Robocop(cats).  It’s been almost a month since Google+ launched as well and I find myself liking it more and more. I’ve met a great deal of people.


Other then that, it is business as usual! On wards to filling up those boxes!


Spore -the lack of evolution

Human fascination with playing God. Are we really so displeased with how things are? How come that we always think that we can do a better job then anyone else?

Oh, these questions are deep. We are a selfish species aren’t we? No wonder only cows get whisked away into space by aliens and taken to other worlds. Us? naaah, we are to busy wondering why they took the cow and not that annoyingneighbourhood boy Jimmy.

So where am I going with this? Spore of course! The game has slightly taken over this planet by satisfying something you cannot get from anyone. Your constant need to satisfy your megalomania.

To me it seems that we are taking a certain rout in gaming. Where the gamer has full control over their destiny and the destiny of the in game characters. Now being given the control of our own destiny is all fine and dandy, but to be responsible for others is where mankind shows his ugly underoooz. Then again how much control do you have in certain games that claim to give you endless power? In Black & White (if you never played it, you missed out. It was a sensation when it came out because it was actually quite original) your power was limited by the prayers from your people, that is why you had to be extra careful not to have your giant cow step on them. If you accidentally killed them they would be very cross.
Hence unlimited power is an illusion, because you are bound to play servant to thousands of peoples needs. It is tiresome and you’d have to be an octopus to do gods work.

Now, to Spore. You are a little cell in the vast ocean of scary creatures. You can select your diet in the beginning of the game, which I found ridiculous because it took away from the “you are what you eat” concept. Since I wanted good will and peace on Beta Zed (shut up), I decided my spore, What ever planet it came from, to be a vegan. After he bravely evolved to a big cell and had me giving it a light round of applause, it was time to name the species. Since this planet was to be the perfect Eden of people loving each other forcefully by me, I gave it the name Dipshitosorous.

After dipshitosaurus put his first steps on land, it was a loved and often a very pink creature.
Mutation after mutation made him the most dominating species on this planet.(wait a minute, what about all the ones i made friends with??) Here is where the “civilization” aspect takes place. You bring other tribes gift baskets even if they so willingly want to slaughter you. I made friends with all of them and now I was able to establish a City and nation. Now trying to take a pacifist rout I had to convert all other nations into my religion. Once that was done I blasted into space, kidnapping other species and bringing them to Beta Zed for scientific study.
Here is where I stopped, because I played 5 hour straight and the game was just progressing to quickly.
My perfect Eden went to non tolerance of other species because they had a rump on their heads and kidnapping other races. I guess the creators of spore never heard of the Prime directive (watch star trek).

What I was hoping for is once you laid down the basics of your design, that random evolution would take its place. For instance, if you have wings but decided to walk a lot, that evolution would deemed them unnecessary and have them made smaller or removed entirely.
I appreciate the concept of the creators giving you full design capability, it is impressive.
But to satisfy my curiosity about the future and look at its evolutionary twists and surprises, I’d say it would be cheaper to just buy a magnifying glass and decide the destiny of the ants in your back yard.

So here we are, In a few hours achieved world domination and all I have is a feeling of emptiness. All sentient beings look like the poor design i supplied the game with. No real surprises.
I guess this entire game just lacks surprise. I hope in future attempts of creating games such as this will gives us more of the element of the un known, because when you given full control you can basically predict the future (just read a history book, same thing).
I think it is interesting how the gaming industry wants to give the gamer all the control. Because if they do and you turn out to be disappointed, then the gaming industry can just turn around and say “Hey, we gave you full control to make it fun on your own, it is your fault that you are so utterly boring”.
This will give game creators a cause to remove the elements of surprise, making us entertained. We are paying them to be entertained, not to entertain ourselves.
Spore was somewhat entertaining yes, I cant say that it was a waste of money for me. I just simply worry that the gaming industry is now becoming very lazy.
If anything this game got me to reflect on Black & White and appreciate it more, since it was a game where you still had some element of surprise.
Non the less, I think that gamers with megalomania and a twisted minds will be very entertained indeed, because they can create a very funky creature with very funky houses and incredibly funky architecture.

Me? I am staying in the void of space for the time being, kidnapping me some creatures and visit the ants outside.

Enjoy The evolution of Dipshitosaurus

Gyromancer Review


First off let me say that I have always been a big fan of Square Enix, ever since they were called Squaresoft.
Secret of Mana is still one of the most beloved games in my book and like most Square fans, I have great expectation for Final Fantasy 13.

With that being said, I am very disapointed with Gyromancer that was released for Xbox Live Arcade.
I am used with Square being revolutionairy in their titles and simplicity is not in their vocabulary.

Let me start by introducing the game.

Gyromancer is a bastard child between Popcap (responsible for titles such as Peggle) and Square Enix (responsible for RPG greatness).
If you enjoyed Bejewled, then you might enjoy this. This is basically bejewled with story.

What you do is line up crystals by rotating them (with square, it is always crystals) to boost your monsters ability.
You have 3 monsters to choose from, each of them powered by various crystals. By lining them up you deal damage to your enemy.
If you”ve ever played puzzle pocket fighter, it is the same basis. What annoys me about games such as this, is that you leave your victory to chance.
Everything depends on what random board you get and hope for the best. What I like in games, RPG’s especially, is that you are usually in full control of the battle.
Placing out your characters ability, or boosting it, either way, you have the illusion of control.


Qraist Kingsley. rebel leader and knight for a resistance group Temperance, initiates a surprise attack against a member of the royal family (Count Laertes) which ends in his demise.
His son Everette is somewhere out of harms way and mysteriously vanishes the day after the attack. (oogabooga!)
The resistance group take refuge in a near by woods that is guarded by something <—— Here is where I kinda lost interest, pretty sad huh?.
A great mage is selected to hunt down the wacky webels and is to bring them to experience the Kings Justice.
For some reason the Kings Justice is never the same as the peoples justice.
The Mage/Summoner is supposed to meet up with a ranger outside the woods, but after a schizophrenic conversation with himself, decides to enter the woods on his own. He also made sure to let us know that if he gets his ass handed to him, he will fall back and wait for the ranger.

You meet a few people..sad people

That is the intro story, not very captivating and so unlike Square in my opinion. Where is the drama? Where is the Zazz?
Either way, are now going through the woods in a shape of a map. In this particular world, all woods look like a map. Monsters have icons in the form of a scull. On the map you will also see chests, crystal caves (for restoring some of your monsters HP, not all, but some) and a big Skeleton for the eventual boss battle.


It’s simple enough, you select between 3 Monsters you have lined up. You can edit what monsters you have and change them up in a “Summoners cave”.
Your first battle is against a monster called Cait Sith, and no, this is not the lovable character from FF7 that you and me know.
It doesn’t even look remotely like him! Which is one thing I cannot understand, why on earth are they trying to place in former great characters name in a game that obviously isn’t anything like the game where the character originated from? I can understand that you place them in a game or environment with “similar” circumstances, but there was nothing familiar with this situation!

Elder Kitteyh knows no fear!

Either way, I killed of Cait Sith and I got a nice Victory screen.
As I pushed on this mappy woodland I reached that boards boss where I encountered a guy that unleashed a Monster on me! The ranger ofcourse was there as well trying to stop the man releasing the monster. But me, being a big bad summoner, step in and battles in the rangers place.
As I select a Monster to battle his Monster, I caught myself shouting: WYRM! I choose you!
It feels like a Pokemon battle.
The Pokemon battle it out, I win and off to an even larger Map of the woods after spending time to upgrade my monsters in the Summoners cave.

Visit the woods!

After that I just gave up on it. What was the point?
This is like a game I could have downloaded on my Cellphone. Reminding me terribly of Aurora feith. I just couldn’t keep on playing this disapointment from square. I am just not a puzzle person! That might be my problem with this.
I really tried to find good things in it, I really did. I have never been a big fan of Bejeweled, Maybe if you are a fan of games such as that, you might enjoy it. Me on the other hand, I have all my hopes set on Final Fantasy 13.

Hey! At least the artwork was pretty!


Developer: Square Enix / PopCap Games
Publisher: Square Enix
Genre: Puzzle RPG
Platform: XBLA, PC
Price: 1200 Points (XBLA) / $14.99 (Steam)
Rating: T (teen)

Summon mystical and almighty monsters to defeat your enemies by way of puzzle in the immersive Xbox LIVE Arcade and PC title, Gyromancer. This addictive and deeply strategic puzzle RPG offers huge replay value with its deep and engrossing storyline, multifaceted leveling system and 50 plus monsters to call upon during battle. In its first joint project with Square Enix, PopCap Games—widely known for the popular puzzle game Bejeweled—perfected the game’s intricate puzzle aspects. This fusion of puzzle and RPG is sure to satisfy all players.

Players assume the role of Rivel, a summoner who ventures through the enchanted Aldemona Wood. Each stage contains its own objectives, from defeating beasts that block the player’s way, to solving puzzles before time runs out. Rivel can learn to summon dozens of the unique beasts he encounters, bending their power to his will and commanding them in battle. Hidden within each stage are a number of rewards earned for completing feats great and small. Finding them all won’t be easy. Are you up to the challenge?

· Assume the role of Rivel, a deadly mage, as he rids Aldemona Wood of a brooding darkness through over 10 compelling game stages

· Experience an all-new battle system based on the popular puzzle game Bejeweled Twist

· Command over 50 unique beasts! Powerful new beasts can be acquired as players gain levels in battle

· Search the map for items, coins and new beasts to join Rivel’s fight

· Participate in the online ranking system to register high scores